Daily Archives: November 22, 2011
iOS Game Dev with Cocos2D (5) Inside HelloWorldLayer
HelloWorldLayer.h looks so empty. What does it do? #import "cocos2d.h" // HelloWorldLayer @interface HelloWorldLayer : CCLayer { } // returns a CCScene that contains the HelloWorldLayer as the only child +(CCScene *) scene; @end Today, we finally talk about HelloWorldLayer. … Continue reading